Sequence 06 Walkthrough
Last updated: July 2026
Sequence 06 escalates the First Civilization thread. Edward gathers Templar keys while balancing pirate politics and Assassin contact through Adéwalé.
Memory 1: Key Collection
Hunt Templar targets across multiple islands — bureau contracts overlap main objectives. Use the rope dart for silent approaches on rooftop guards in Spanish settlements.
Memory 2: Temple Reconnaissance
Scout temple entrances without full infiltration yet. Underwater approaches are viable thanks to dive-anywhere — equip lung capacity upgrades from diving guide recommendations.
Memory 3: Crew Loyalty
Naval battle with multiple waves tests officer abilities. Swap gunner and surgeon loadouts mid-mission via port if struggling. Perfect parry chains matter during boarding the flagship.
Resynced tailing and eavesdrop missions in Sequence 6 use grace meters instead of instant failure — see Observe mode before stealth memories. Continue to the next sequence in order or explore legendary ships if your Jackdaw is fully upgraded.
Frequently Asked Questions
Are Templar keys missable?
Main story keys are not missable. Optional keys from contracts can be completed anytime before endgame.
Related Pages
Prologue
Edward Kenway origin missions
Read moreSequence 01
The beginning of piracy
Read moreSequence 02
Havana and first contracts
Read moreSequence 03
Naval introduction and rope dart
Read moreSequence 04
Expanding the Caribbean map
Read moreSequence 05
Great Inagua and Sage clues
Read moreSequence 07
Kingston politics and stealth
Read moreSequence 08
Sage identity arc buildup
Read moreSequence 09
Observatory arc begins
Read moreSequence 10
Observatory infiltration
Read moreSequence 11
Story climax missions
Read moreSequence 12
Epilogue and open world
Read moreA World Without Gold
Endgame chapter walkthrough
Read moreSynchronization
100% sync objectives guide
Read more