Sequence 06 Walkthrough

Last updated: July 2026

Sequence 06 escalates the First Civilization thread. Edward gathers Templar keys while balancing pirate politics and Assassin contact through Adéwalé.

Memory 1: Key Collection

Hunt Templar targets across multiple islands — bureau contracts overlap main objectives. Use the rope dart for silent approaches on rooftop guards in Spanish settlements.

Memory 2: Temple Reconnaissance

Scout temple entrances without full infiltration yet. Underwater approaches are viable thanks to dive-anywhere — equip lung capacity upgrades from diving guide recommendations.

Memory 3: Crew Loyalty

Naval battle with multiple waves tests officer abilities. Swap gunner and surgeon loadouts mid-mission via port if struggling. Perfect parry chains matter during boarding the flagship.

Resynced tailing and eavesdrop missions in Sequence 6 use grace meters instead of instant failure — see Observe mode before stealth memories. Continue to the next sequence in order or explore legendary ships if your Jackdaw is fully upgraded.

Frequently Asked Questions

Are Templar keys missable?

Main story keys are not missable. Optional keys from contracts can be completed anytime before endgame.

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