Sequence 01 Walkthrough

Last updated: July 2026

Sequence 01 in Assassin's Creed Black Flag Resynced marks Edward Kenway's transition from opportunist impostor to active pirate. Having survived the prologue and stolen Duncan Walpole's Assassin guise, Edward sails toward the Spanish-controlled city of Havana with forged credentials and a satchel of sensitive maps. What should be a profitable handoff to Templar elites collapses when Edward's ignorance of Assassin customs exposes him as a fraud. The sequence blends urban infiltration, high-stakes escape, and your first extended hours as a free pirate on the open sea. Resynced rebalances several Havana guard patrols to reward Observe mode planning and introduces earlier access to pistol finishers after successful parries.

Memory 1: This Old Cove

The sequence opens with Edward and his crewmates approaching a cove. Follow markers to speak with your contact and establish the smuggling plan into Havana. This memory is largely expository, reintroducing Edward's motivation: wealth, freedom, and zero allegiance to Crown or Creed. Pay attention to the dialogue mentioning Woodes Rogers and Laurens Prins—you will encounter both men again. When gameplay resumes, you gain control during a short walking tour of the staging area. Loot supply crates for crafting components used later in Jackdaw upgrades.

Synchronization Tips

  • Optional constraints may require looting specific supply caches without raising alarm—check the memory start screen.
  • Use Observe mode to tag soldiers before entering restricted beach areas.
  • If detected, combat is viable but may fail stealth sync; see synchronization guide for retry methods.
  • Resynced allows manual checkpoint restart from the pause menu if you fail optional objectives late in the memory.

Memory 2: Nowhere to Go But Up

Edward enters Havana disguised as Duncan Walpole. The city is a maze of Spanish colonial architecture, market stalls, and rooftop walkways perfect for practicing parkour. Your immediate goal is reaching the Templar meeting at the governor's mansion. Along the way, the game teaches social stealth—blending with crowds, bribing heralds if caught, and using hired thugs as distractions in Resynced's updated urban systems. Walk with civilians groups or sit on benches when notoriety icons appear.

Infiltrating the Governor's Mansion

The mansion courtyard hosts the pivotal Templar gathering featuring Woodes Rogers, Julien du Casse, and Governor Torres. Edward must remain incognito until the cutscene triggers. Climb the mansion's outer walls using the vine routes on the east side; guards on the main gate are heavier armored in Resynced and difficult to fight in groups. From the rooftop, drop into the courtyard hay cart for a silent entry. If you trigger an alarm, sprint to the meeting point—story progression continues, but full synchronization requires undetected entry.

  • Tag all rooftop archers with Observe mode before descending.
  • Disable bell alarms on side balconies to prevent reinforcements.
  • Use sleep darts from the stealth tools kit if you unlocked them via early side content.
  • Perfect parries against officer-class enemies prevent nearby guards from calling reinforcements as quickly as in the original game.

Memory 3: Everybody Must Get Stoned

Edward's deception unravels during the Templar ceremony. Accused of fraud, he is imprisoned and sentenced to execution alongside a man named Adéwalé. This memory introduces cooperative escape gameplay—Adéwalé becomes a crucial ally and later quartermaster of the Jackdaw. Break free during the cart transfer ambush, then fight through Havana streets toward the harbor. Combat difficulty spikes here: multiple enemies attack simultaneously, forcing you to use the parry system rather than spamming attacks.

Harbor Escape and Naval Chase

Reach the docks where pirate sloops open fire on Spanish defenses. Edward and Adéwalé commandeer a small vessel and sail into the bay under heavy cannon fire. This segment blends on-foot combat with a short naval escape. Aim for enemy weak points highlighted in gold when using the chase boat's forward guns. Resynced streamlines the camera during escape so you can see mortar splashes more clearly. Survive until the open-sea transition completes.

Memory 4: Claiming the Jackdaw

The sequence culminates with Edward captaining the stolen brig renamed the Jackdaw. Adéwalé joins as quartermaster, explaining crew management, cargo holds, and the songbook that unlocks sea shanties as you recruit singers. Sail to the marked destination—typically toward Nassau or a nearby pirate haven depending on script order—and complete the docking tutorial. Inside the ship menu, spend early reales on hull reinforcement before cosmetic sails. The upgrade planner recommends prioritizing health and broadside cannons before speed mods.

  • Recruit crew by harpooning survivors from disabled ships once free roam opens.
  • Collect floating cargo crates after naval fights for metal and wood.
  • Practice ship combat brace timing when Spanish pursuers attack during the exit cinematic.
  • Save manual before leaving port to explore side missions without risking main story progress.
  • Visit the captain's cabin to review collected maps and plan the next memory.

Sequence 01 ends with Edward fully embracing the pirate life. The Templars know his face, the Assassins may hunt the man wearing Duncan's robes, and the Caribbean offers endless opportunity for plunder. Before starting Sequence 02, spend thirty minutes in free roam upgrading the Jackdaw and completing one or two nearby contracts to level Edward's gear. Resynced scales enemy ships faster if you rush story missions, so naval preparation here prevents frustration later.

Frequently Asked Questions

What happens if I am detected in Havana?

The story continues regardless. Failed stealth only affects synchronization percentage and some achievement tracking. You can restart from checkpoints to retry optional constraints.

When do I permanently get the Jackdaw?

At the end of Sequence 01, Memory 4. The ship becomes your persistent vessel for the remainder of the game with full upgrade and customization systems.

Who is Adéwalé?

Adéwalé is a former slave who becomes Edward's quartermaster and moral compass aboard the Jackdaw. He later appears in Freedom Cry and other Assassin's Creed titles.

Can I explore Havana after Sequence 01?

Yes. Havana remains accessible throughout the campaign. Return for treasure chests, Templar hunts, and crafting shops as your notoriety allows.

What difficulty settings matter most in Sequence 01?

Combat difficulty affects the mansion escape and street fights. Naval difficulty changes cannon damage during the harbor chase. Stealth difficulty widens detection cones in Havana.

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